2011年2月11日星期五

there were ammo-less weapons in the game

because there were ammo-less weapons in the game and because there were consensual boss fights in the game ; the idea of just using an ammo-less weapon and playing Lemmings over and over again until the cliff just disappears. [It was] was replica Omega Seamaster Men's Watch degenerate in many many ways... It was fun for no one. So now the Little Sisters will heal the Big Daddys a percentage of their health if you don't take them out. So you do have to invest in their demise.”

other design decision Thomas detailed for Kotaku was the recent discovery ; in the preview build I reported on yesterday ; that players won't be able to backtrack and visit any of the game's large levels once they leave them. While I suspected a narrative reason for this, Thomas said the decision was more of a technical one.”A lot of replica Omega 2894.52.91 Men's Watch people don't know this, but the amount of backtracking most players physically did in BioShock was minimal. The amount of effort that went into supporting it was immense. We came down to having to choose between supporting backtracking and much more interesting, readable features ..

and decided to invest in things we thought people would actually notice. We also got some knock-on benefits like shorter loading times because of the way the memory was structured once backtracking was no longer an issue.” Thomas said that the game will adapt to make the prohibition on backtracking not as punitive to players as they replica Omega 2594.52 Men's Watch might think. While the player might miss out on some collectibles in the levels they leave behind, they won't miss out on accessing any Little Sisters and the character-enhancing Adam that they provide access to.